Hypershunt starsector.

r/starsector. Join. • 11 days ago. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time." Art by @DinoBoiRex1. 1 / 4. 687. 28. r/starsector.

Hypershunt starsector. Things To Know About Hypershunt starsector.

Nightmare Fuel / Starsector. Nightmare Fuel /. Starsector. The Persean sector is fraught with peril for the surviving inhabitants who are trapped there, from the numerous pirates and religious zealots to the almost entirely unmapped outer systems that few return from. Not to mention that technology has been degrading over the past few centuries...That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. If you have DIY planets installed, after you beat the hypershunt you'll unlock a blueprint to craft a tap. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose.This is safe to add to existing saves already in progress, but not safe to remove from savegames. Changelog: 0.2.0 - 2023-06-09. - Add GUI with multi-line text editing for writing Captain's Log custom messages. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign.Go to starsector r/starsector • by Bone_Oracle. View community ranking In the Top 5% of largest communities on Reddit. There is a Coronal Hypershunt less than 10 lightyears away from Samarra, and even less from the core worlds of the Scy Nation, this is the closest Coronal Hypershunt I have ever encountered, the Scy Nation will soon become ...Redacted, deleted, or erased are the things that must not or shall not be spoken or learned; it is either illegal or dangerous, for if one is known, they either become rulers of the universe or destroy it.

The Hephaestus Assault Gun (HAG) is a large ballistic weapon, rapidly firing high-explosive shells.. Notes []. The HAG has much lower damage per shot and higher OP cost than the Hellbore Cannon, but has nearly twice the DPS and greater ease of use, particularly against fighters and other small targets.It is thus more effective when surplus OP and flux dissipation are available, except against ...

We're *just* investigating...Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player space-combat, roleplaying, exploration, and...

I've just dipped my toe back into Starsector and I've been to one non-core system so far (hunting pirates). 3 (three!) habitable planets!!! ... POV: it is your first victory on the Coronal Hypershunt. Meme. 401. 47 comments. share. save. hide. report. 342. Posted by 3 days agoGetting Started. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately).whats the name of the mod that increases the range of the coronal hypershunt tap? ive been looking for a mod to increase the range after the map generation fucked me over and decided to spawn both of the coronal hypershunts in the same corner of the map does anyone know what its called? ... r/starsector • Been playing diable avionics ...OP cost is 4/8/12/20 S-mod: Increases beam weapon damage by an additional 5%. The math for beam range is 200 + 0.5 * (beam range - 200). What this means is the first 200 units of range are unaffected, then any extra range is cut in half. For instance, the phase lance has 600 range. The first 200 of that is unaffected, then the other 400 is cut in half, to 200, so the final range is 200 + 200 ...

v1.0.14, for Starsector 0.95a. Download. Download (0.9.1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. It also includes endgame methods for ...

The Glimmer provides long-range support fire from its array of energy weapons, keeping up flux-pressure on opposing forces. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged ...

Hypershunts only spawn in systems with either blue giant, or 3 stars with different colors. Both are fairly rare, so it's usually enough to find hypershunts fairly quickly.The Graviton Beam is a medium beam weapon. It is one of the two energy weapons that do kinetic damage. 1/2/3 or more full-strength beams hitting shields increases all anti-shield damage dealt to the target (including by other ships) by 5/8/10% An anti-shield beam weapon may sound like an oxymoron, but the Graviton Beam does perform fairly well at suppressing the enemy's shield and preventing ...r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i.e, 1v1s onslaughts) r/starsector •My funds and storypoints are running out and i need Alphacores. So i need to do something about it. But then some luck kicks in. Two blue Ordos, one Ordo wit...I have an updated Ship/weapon pack mod from discord. How do I get more of the IBB bounties? I only had 1 so far. Discord version is pretty much 0.9.1 with barebones compatibility with 0.95, so I assume they function similiarly - you have to go to a bar on Hegemony, Persean League, Tri-Tach or Indie-chan world and hope for an IBB representative.Portrait25 through Portrait31 have inspired the faction leaders in Sid Meier's Alpha Centauri: Portait25 is based off of Chairman Sheng-Ji Yang of the Human Hive. Portait26 is based off of CEO Nwabudike Morgan of Morgan Industries. Portait27 is based off of Lady Deirdre Skye of Gaia's Stepdaughters. Portait28 is based off of Sister Miriam Godwinson of the Lord's Believers Portait29 is based ...Gladius is a hybrid existing between interceptors and heavy fighters. Its job is to provide some more firepower, protection and a decent hard punch that works better against armor with an IR Pulse Laser to an interceptor group. It pairs especially well with Wasps as it can keep up with them using its high movement speed. Gladius' strength comes from its speed mostly. Much faster than ...

★Série Completa: http://bit.ly/3SRpeAx Meu Canal no Odysee: https://odysee.com/@CanalDoVoid Meu Canal no Bitchute: https://www.bitchute.com/channel/a6aBU1fDQ...Re: Coronal Hypershunt guardians early « Reply #7 on: July 31, 2022, 05:39:24 AM » Somebody beat the Tesseracts with only 2 Onslaught (XIV), so if you get the neural link skill, a bunch of personal skills, and somehow scrounge two Onslaughts, you could pull it off fairly early.Back in the day with the very first patch that introduced them, barely anybody, as it was mathematically impossible to meet the transplutonic requirement of the required hypershunt tap (unless you personally, manually shipped and over stockpiled expensive transplutonics to meet the demand via artificially inflated stockpile for some months ...Coronal Hypershunt inbeetween a Red Dwarf, Blue Giant and a Yellow Supergiant. Feel the POWAH! Yeah, I'm guessing you're running Adjusted Sector or something similar? Fun times :) What he said. Surprisingly, im not id post my whole modlist but its pretty long, but the only couple gen changing mods i have are Nexrelin and I think Industrial ...Mining produces volatiles equal to its size -2. So it is possible to reach 10 volatiles, but it would take a big colony. 1. Leekshooter • 2 yr. ago. The hypershunt tap is like an electricity outlet, the coronal hypershunt is the sun eating power station. 1. Yes. It is the top view. On that account: That would be an incredible ship if that was the side view. It is kind of a shame that Starsector got no 3D ship models. Top. Not that it matters in space. Maelstrom is a hell of a ship. I love this thing, it's a Thin boi. It's a standout cast member like the Versant in a lineup of ships that otherwise ...I have literally 3 planets with refining - with 5, 6 and that one with 9. I can raise accessibility to 250% and even that won't change it. The way Starsector works is that a single 8 production planet can sustain an infinite number of 8 and below worlds but even a 1000 production 8 planets won't supply 9. If you hover over it it tells you that ...

A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. …

95 votes, 14 comments. 29.9k members in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. ... it's on a system with a Domain Cryosleeper and it's within 9.6 ly away from a hypershunt at Gamma Wendigo. 3. Reply. Share. Report Save Follow. level 2.Organics are a commodity found throughout the sector on most habitable planet types; Arid, Jungle, Terran, Tundra, and Water planets, excluding the Desert ones, and sometimes rarely be found on Toxic and Barren-Desert types as well. Note: as of 0.95a Cryovolcanic and Frozen worlds can spawn with organics at any rarity level They are extracted by the Mining industry (pop size + modifier), and ...Inactive Gates can be found when exploring the sector. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. A stable debris field may also be present for valuable salvage; salvaging the debris field requires 160 ... Eos Exodus is a Luddic Church system with an additional Independent market. Center of the Eos Exodus System Planetary Conditions Abundant Volatiles: Abundant volatiles may be economically extracted from Phaosphoros.+1 production (Mining). Hot: High temperature conditions of Phaosphoros necessitate specialized equipment to perform normal operations, complicating life support and infrastructure ...A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, combining pirate and Pather ... Hullmods need an entry in hull_mods.csv which defines it's basic information as well as where it's script is. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0.8.1a-RC8) VERY IMPORTANT The game engine generates a single hullmod script and then re-uses the same script for ...With a hypershunt construction rig in your fleet, interact with a star to begin setting up the hypershunt. The process will consume one alpha core, 10,000 supplies, and 5,000 heavy machinery. Next, you will need to produce 11 units of metals and 9 units of transplutonics at a colony for a period of one year (you can track this via an intel popup).Community content is available under CC-BY-SA unless otherwise noted. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Reloads at a random interval of 10-15 seconds. Only up to date for version 0.95.1. It is likely still broadly correct but not verified for the most up to date data yet.

There are several factions in Starsector which the player can interact with. By default, all factions are neutral to the player except the pirates and the Luddic Path, who start as hostiles. Each faction operates one or more markets, which can be a planet, a station, or a planet with associated station. Markets spawn fleets and allow trading with the player or other factions. Each faction has ...

Phase Lance. A short-range, short-duration beam that causes heavy damage in a burst. Capable against armor, as far as beam weapons go. This weapon is, at base, simply a laser beam with a tripled sapphire gain medium to ensure the highest possible weaponized wavelengths. The photons are fired through a hyperdimensional filter which outputs an ...

Go to starsector r/starsector • by ayylec. View community ranking In the Top 5% of largest communities on Reddit. Found a cryosleeper AND a hypershunt in the same system. comments sorted by Best Top New Controversial Q&A Add a Comment. Jacob_Bronsky • Additional comment actions ...-Flavour text mostly changed, but Coronal Hypershunt activation sequence remains vanilla. -Cryoarithmetic engine's reqs are not editable (it won't be useful on other planets anyway).-Pollution isnt exactly "removed", it just takes 10^36 cycles to develop. Any existing pollution will stay.Googling showed that apparently the story is over for now but there is a hypershunt tesseract fight. So I tried. And it's straight up impossible. I only have enough deployment points to bring Ziggurat, Legion XIV, Conquest, Eradicator, Eradicator (P), Dominator and Heron. Enemy that unloads insane damage at you and then safely disengages, fully ...Missile. Unlike ballistic and energy weapons missiles are primarily used in a support role, lacking the magazine capacity for use as a primary weapon. Some exceptions exist with ships that have many missile slots and in particular with Expanded Missile Racks hullmod that are able to obliterate ships before running out of munitions."At The Gates" is the fifth and final (as of Starsector 0.95a) mission in the Galatia Academy mission chain, and the longest. The player performs multiple tasks towards reactivation of the gates. This mission is available by docking with the Academy at any time after completing "Project Ziggurat". Speak with Anahita Baird and then Scylla Coureuse on the comm directory to begin. Two separate ... In this part i focus first on getting XP and enough money for restoring the Ziggurrat. After that you can see how i visit the first Hypershunt to convince the guards …Nothing Personal. Location: Near a secret Hegemony facility in the Tia-Tax'et system. Date: 193.07.21. It is not a routine survey expedition, but that's quite entirely the point. The war raging between the Hegemony and Tri-Tachyon has filled nearby systems with the threat of opportunistic brigands and over-enthusiastic commerce raiders.The hypertap needs 10 transplutonics. A size six colony with no atmosphere, refining with the relevant lostech item (+3), an admin with +1 production and an alpha AI Core produces 9 transplutonics. Put an ai core (any) into pop and infrastructure with the tap, and you only need 9 transplutonics. 2.93 votes, 26 comments. 34.0k members in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... POV: it is your first victory on the Coronal Hypershunt. Meme. 401. 47 comments. share. save. hide. report. 346. Posted ...Focus one of the tesseracts, stay in range of your para. Drones don't have 360 shield, so, if it's distracted, sneak up behind and bite him in the ass with a well timed reaper. Once it will split up, immediately switch your attention to the last one. Para won't be able to finish fragments off, but they won't be able to deal with capital either ... Metals. Edit. Refined forms of both ferrous and common non-ferrous metals used in most construction and goods production. Ingots follow traditional Domain standards. -In-Game Description. Metals can be produced and are also required as an input commodity for some Colony Industry. -Produced by Tech-Mining (random) and Refining (pop size).This is safe to add to existing saves already in progress, but not safe to remove from savegames. Changelog: 0.2.0 - 2023-06-09. - Add GUI with multi-line text editing for writing Captain's Log custom messages. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign.

r/starsector • Are Hypershunt taps worth it. r/starsector ... r/starsector • Been playing diable avionics, apparently there are transforming ships, found one but the other two(on display) I can't find, have they been removed? ...Instructions. This is installed just like any regular mod. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Once in the game, you can summon the console with control+backspace and enter your commands. While the commands themselves aren't case sensitive, arguments are. For a full list of supported commands enter ...Go to starsector r/starsector ... [Spoilers, i guess] So, i was exploring this system with a coronal hypershunt, and after salvaging a domain mothership, a doritos [REDACTED] patrol intercepted my fleet and asked to open channel, i did, it talked some nonsense, about the coronal, the text implied it, and asked for something, i had the option to ...That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose.Instagram:https://instagram. regions routing number louisianarwjbh bridge loginabigail savopoulos weddingff14 antique mail The Monitor is a heavy high-survivability frigate. Its unique Flux Shunt hullmod allows it to keep its Fortress Shield ship system up indefinitely, making it virtually invulnerable while doing so (although Combat Readiness degradation will still eventually disable or destroy it). These somewhat rare finds are highly prized as the best defensive, body-blocking escorts available. They can ... rhoden funeral home obituaries akron ohioel toro kinderhook The hypershunt and cryptosleeper locations: (no winner planets in vicinity IMO) Hypershunt north. Dyriad blue giant star system in the Pharos constellation north of Tia and Ta'ext (core world) Hypershunt south. Freyja, blue giant south of Askonia (center core world, Sindrian faction) in the Hadreel Nebula constellation. At the map edge. fortnite denial reason code 20 Flux Hypershunt hullmod: - New passive system added: Flux Discharge - When the ship's flux level is above 50%, the build-up flux can be released as a deadly discharge by venting, and this deals energy damage to nearby enemy ships. - When installed on a modular ship, the hullmod will extend to the modules. High-Throttled Weapon Torque hullmod: Starsector > General Discussion > [HYPER-REDACTED] battle strats? ... MAN, forget about the Hypershunt fights, HOW ARE YOU SUPPOSED TO DEAL WITH THIS??? Why YES, those are 3 S-mods AND an alpha core on EVERY SINGLE SHIP in a FULL Remnant Ordo fleet AND a Tesseract to support it!Googling showed that apparently the story is over for now but there is a hypershunt tesseract fight. So I tried. And it's straight up impossible. I only have enough deployment points to bring Ziggurat, Legion XIV, Conquest, Eradicator, Eradicator (P), Dominator and Heron. Enemy that unloads insane damage at you and then safely disengages, fully ...