Hoi4 combat width.

All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0.4 wing experience. This gain gets reduced if there are not enough enemy planes to allow all planes to attack. Wings completing their ground mission gain 0.28 wing experience.

Hoi4 combat width. Things To Know About Hoi4 combat width.

In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around the world each year is wasted, and this equates to about 1.4 ...Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ... Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m... Aug 1, 2020 · Explanation: This template is suitable and designed to fight in desert or plains that give 90 combat width and 45 additional because 15 width is a great multiple for this situation. Future Tweaks: Add support anti-tank if you are at war against Germany or country that produces tanks.

Using 39 widths instead of 40 wides though, the over-width penalty is delayed until 240 wide combats, and would be a -27.5% penalty. Using 38 widths would start their penalty at 200 width, and would be -28%. Same as with over-sized divisions, the width of the combat not being a perfect multiple of the factor you're basing your divisions width ...There isn't an ideal combat width. It depends on circumstances and play style. For example, 25 width is ideal for mountains but is poor in other terrain. Are you a player that will micro your troops so you keep 25 width divisions in mountains? I find that a single width isn't best anyway. For example, as USSR most of the terrain is forest or …Given that mountains are 75 width, make mountaineer templates 25 width. Since most islands and coastal tiles are plains, make marines 30 width. Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for ...

The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.

Go to hoi4 r/hoi4 • by ... Combat Width - Can you attack with too many? Hi there. I am going to sound really daft on this one, as someone with 200+ hours in the game - when it comes to division width, I understand that 10,20 or 40 is good because a battlefield is a width of 80, plus 40 per province attacking from.Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday.There is still no announced …The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...Jul 18, 2023

The width should be 25. The number of special divisions should be divisible by 24, because that's the default special forces capacity until your army becomes very large (480+ Battalions, I believe) This means that templates with 1, 2, 4, 6, or 8 mountaineers work well. Keep in mind that the only combat width you should be using for mountaineers ...

Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide.

40w for less casualties and deal more damage. For Soviet when you get the doctrine to reduce combat width, infantry can replace line artillery or special forces. I often concentrate the use of artillery in one division, 5 or 6 artillery... because when you stack soft attack over enemy 's defense points, each attack will deal 4x more damage.The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.If a unit goes over the maximum combat width, it will get massive debuffs on its fighting effectiveness, so you want them to fit perfectly into the terrain combat width. The unit sizes I recommended all fit this requirement. - four 21-width-divisions, 3 27-width-divisions and 2 42-width-divisions all fill the combat width in a forest without ...This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...

Combat tactics provide damage, movement speed, and combat width modifiers in land battles . Tactics get re-selected every 12 [1] hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled.Go 20 width. 20 width of robots will beat 20 width of infantry hands down. The offensive power is hard to stop by infantry. The defensive power is hard to beat and will kill plenty of attackers. This is the advantage of bigger divisions. The smaller you make the division the less offence and defense it has.Combat tactics provide damage, movement speed, and combat width modifiers in land battles.. Tactics get re-selected every 12 hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled. To determine …The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard width for a queen size bed is 60 inches.

Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...

Dec 5, 2021 · Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide. The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each …I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...I've seen people recommend and use some really strange and complicated unit widths like 21, 24, 35 etc. It seems like even the least favorable terrains allow generous number of …21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another.Of all the "these are the best combat width" graphs I've seen, this one I saw in a comment here on reddit has been my favourite. From this the divisions I've designed have been 10-0, 9-1 and 6-3. I've seen a lot that use unweighted averages of all terrain combat widths to propose the best-fit division width, which seems like a poor metric for a generalist width …For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width.

Wanted to ask, what is the most optimal combat width right now. Some use 20 or some width, others 40 some width. What is the best for all terrains ? I use 30 width and does seem to work fine War as Canada max buffed major countries. ... "Hoi4 width graph" will give you the answer you're looking for, which is that 10-18, 20, 21, 27, I think 33, 41, 42 …

WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...

Kindness can help us feel less cynical and more connected to others. Work burnout can take many forms: a general lack of enthusiasm for your work, cynicism about your co-workers, or the general fatigue associated with showing up every day t...For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width.This is because the game will try to get as many divisions in combat until it reaches the combat width of the battle. 34w divisions will lead to 25%+ penalty, while 36 will only give around 3%. For most people, i recommend that you use combat widths that are under 10% in the Weighted Average Penalty Category.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each …Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. In the Great Game I’ve seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions.Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ...I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course.Al-Pharazon • 2 yr. ago. I am currently using around 22 width for lower supplies usage but given plains (the best terrain to use tanks) are 90 then I think 30 width tank divisions would also work nicely. 40 width now is not that effective not only because they consume a hell lot of supplies which makes them hard to be viable outside Western ...The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.

The Mass Assault doctrine provides a combat width reduction for infantry, which makes larger divisions sizes (by regiment) better when in the same combat width, at least for defense-focused divisions. There's no difference between a unit with 300 or 1000 soft attack if it's opponent has less than 300 defense. An attack value that beats defense …These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.Instagram:https://instagram. franklin pa webcamessence healthcare providers directorymidwayusa distribution centervlxvx performance For example, I have noticed, that in early - mid game 21 combat width are working fine against Allies. Against German: it is more complicated, they like to do 27 combat width with some support. I throw against them 27 or 30 combat width divisions with more soft attack ant breakthrough thanks doctrines, support companies and army spirits. blackfoot indian tribal tattooszanaris rs3 May 14, 2019 · The 40 combat width aims to get the most out of its line units. The 20 combat width is the balanced method. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 ... Thoughts on optimal widths? Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32. dumb wojak Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.Provinces’ width stats will now range from 75 (mountains) up to 96 (urban). Plains provinces get a new combat width of 90. The post also reveals the developers are “looking at reducing the overstacking penalty” applied to armies that have too many fighting divisions for the width of the province they’re in.