Pirate stat block 5e.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Pirate stat block 5e. Things To Know About Pirate stat block 5e.

Since they're humanoids, you can easily turn any humanoid monster into an orc. If you get creative with your reflavouring, you can easily make orc monsters/NPCs from any of the many humanoid stat blocks. That takes you from CR 0 (the commoner) all the way to CR 20 (drow matron mother). The latter could make for a great "high priestess of Luthic ...Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. Pirate Campaign Compendium for 5E (LGP366PI105E). 4.2 4.2 ... 5th edition all within the same text blocks & paragraphs. The stats are all present to be 5th ...Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 ( 3d6) force damage. Telekinetic Thrust. The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5to hit with spell attacks). It has the following wizard spells prepared: Cantrips(at …These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the . ... and a monster’s skill proficiencies appear in the monster’s stat block.)

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must ...

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation. 1st level (4 slots): detect magic, mage armor, magic missile, shield.Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead Other.But simply, for each of the tiers of play we’ll make an NPC stat block based on the relevant class. These tiers are a loose way of comparing your NPC’s power level to that of your party. Of course this is far from perfect, but you’ll be able to give the general feel of whether an NPC is over, under, or near the power level of a comparable player character.Heavy: + 5-20 Health, +3 STR, -2 DEX, +2 CON, Heavy Armour and Weapon. Finishing Touches: Add feats if you feel the need. Make elite sentries, give them crossbow expert and heavy crossbows and call them "Dragon Slayers". Take expert guards, give them pack tactics and call them "Shield Brothers" Just have fun with it.

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger.

Pirate. Medium Humanoid, Lawful Evil. Create custom stat blocks for monsters and save them for use in your campaigns.

The creature can add [d4] to its roll provided it can hear and understand the Sky Pirate. A creature can only benefit from one Camaraderie die at a time. [b]Parry [/b] The Sky Pirate adds 2 to its AC against one melee attack that would hit it. To do so, the Sky Pirate must see the attacker and be wielding a melee weapon.Challenge 1/4 (50 XP) Proficiency Bonus +2. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4. Senses darkvision 120 ft., passive Perception 16. Languages Deep Speech, Undercommon, telepathy 120 ft. Challenge 7 (2,900 XP) Proficiency Bonus +3. Innate Spellcasting (Psionics). The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15 ...A sloop-of-war has the following features: Ceilings. The ceiling of the sloop-of-war's lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways. Doors. The ship's doors are made of wood and have AC 15, 18 hit points, and immunity to poison and psychic damage.Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger.Troop. The troop can occupy another creature’s space and vice versa, and the troop can move through any opening large enough for a Medium humanoid. Actions Skirmish. …

Description. Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. Monster Tags: Gnoll. Environment: Desert Forest Grassland Hill. Basic Rules, pg. 137.Apr 30, 2022 - Explore Monkeystar's board "Pirate Statblocks" on Pinterest. See more ideas about dungeons and dragons homebrew, dnd dragons, d&d dungeons and dragons. Shortsword.Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 5 (1d6 + 2) piercing damage.. Hand Crossbow.Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.If the saving throw fails by 5 or more, the target is also …To customize a warlock of this tier, you can do one or more of the following: Swap out one or more of their spells with a different warlock spell of the same level. Swap out one or more of the selected Eldritch Invocations. A Tier 1 warlock has the following invocations selected: Agonizing Blast. Devil’s Sight.Ogre. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...Only moonlight reveals the undead pirate’s true skeletal form. Undead Fortitude. If damage reduces the undead pirate to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead pirate drops to 1 hit point instead. ACTIONS ...

Name Size Type CR Alignment; 000 Series Protocol Droid: Medium: Droid: 2: Unaligned: 1.4 FD P-Tower Turret: Large: Construct: 5: Unaligned: 3P0 Series: Medium: Droid ...Saving Throws Dex +5, Cha +7 Skills Acrobatics +5, Deception +7, Performance +7, Persuasion +7, Stealth +5 Proficiency Bonus +3 Damage Resistances necrotic Damage Immunities thunder Condition Immunities charmed, deafened Senses passive Perception 11 Languages Common, Sylvan Challenge 6 (2,300 XP). Attuned Hearing. The siren is …

Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. Actions Scimitar : Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the . ... and a monster’s skill proficiencies appear in the monster’s stat block.)Condition Immunities: Blinded Charmed Deafened Exhaustion Frightened Grappled Incapacitated Invisible Paralyzed Petrified Poisoned Prone Restrained Stunned Unconscious. Immune. Damage Types: Acid Bludgeoning Cold Fire Force Lightning Necrotic Piercing Poison Psychic Radiant Slashing Thunder Nonmagical Attacks Non-Silvered Attacks Non-Adamantine ... Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. Monster Tags: Orc. Environment: Arctic Forest Grassland …Pirate. You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Now, you've become a feared pirate in your own right. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Bloodshed and the pursuit of treasure are ...Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K.C. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. While still recovering from that ailment, he was diagnosed with cancer. He’s been on chemo for months now, and it looks like he has months more chemo ahead ...Thug is an interesting stat-block. Definitely on the upper-most end of CR 1/2. I know the encounter building guide says you can throw two of these guys against a first level party; those guidelines are mistaken. Personally, I regard them as a CR ,1 or even CR 2 creature, with their threat reduced through weaker equipment.

D&D 5e Character Sheet (2023-09-24) (2023-09-20) (2023-09-19) Dungeon Module Generator. Pirate Captain. Medium humanoid (any race), any alignment. Create custom stat blocks for monsters and save them for use in your campaigns.

Zombie. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the ...

Drizzt Do’Urden is arguably the greatest hero to grace the D&D universe. Created by R. A. Salvatore in 1988 for his Icewind Dale trilogy, Drizzt is a ranger and a formidable swordsman, he is a drow, dark elves that’re distrusted (with good reason) by all other races. Drizzt, however, is compassionate, a rare quality among drow and he doesn ...Senses: passive Perception 10 Languages: – Challenge: 0 (10 XP). Special Traits. Withdraw : As a reaction, the turtle can withdraw entirely into its shell.While in its shell, the animal gains +5 to its AC and advantage on all Constitution-based saving throws.; Actions. Bite.Melee Weapon Attack: +0 to hit, reach 5 ft., one target.Hit: 1 piercing damage.; AboutMar 19, 2019 · That stat block makes no sense at all, a commoner dwarf can out run a dwarf character, an elf commoner can't usually speak elvish... really? Commoner, Human Medium humanoid, Alignment d4 roll 1-LN, 2-CN, 3-NG, 4-N Armor Class 10 Hit Points 4 (1d8) Speed 30 ft. STR 11 (+0) DEX 11 (+0) CON 11 (+0) This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.. Customizing NPCs. There are many easy ways to customize the NPCs.24 ធ្នូ 2019 ... Pirate Weapons for 5e D&D. Item Name, Cost, Damage, Weight, Properties. Simple Melee Weapons. Cutlass, 15 gp, 1d6 slashing, 2 lb. Finesse, light.In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy.Pirate Enforcer Medium humanoid ( human ), neutral evil Armor Class 16 (plate) Hit Points 195 (26d8 + 78) Speed 30 ft. Saving Throws Strength +9, Dexterity +5 Skills Animal …These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs. There are many easy ways to customize the NPCs. Racial Traits: You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating.Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.The first mate makes two attacks with its longsword or two with its heavy crossbow. Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage and if the target is a creature it must succeed on a DC11 Constitution saving throw or take 10 (3d6) poison damage. Dagger.Acererak is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Acererak has the following wizard spells prepared: Cantrips (at will): Mage Hand, Ray of Frost, Shocking Grasp. 1st level (at will): Ray of Sickness, Shield.

Pirate Crews and Governance "The Boatswain" isn't italicized, unlike all the other roles. General Notes. This is optional, as your pages seem very packed without much room to add another trait to many stat blocks, but most creatures with magic items typically have them listed in a trait called Special Equipment.Stuck in the 90s. Oct 26, 2015. #1. I've created a form-fillable monster sheet, as the title indicates, that I use for personal use. It uses the layout of the Monster Manual from 5e, with some art changes due to availability. This post is about the desire for such a thing, and even the legality of sharing it.The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Thugs are ruthless enforcers skilled at intimidation and violence.Instagram:https://instagram. holmes motors d iberville mswatch people die saiditdpro stocktwitsfflogs world race Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation. 1st level (4 slots): detect magic, mage armor, magic missile, shield. santa ana 10 day weather forecastashley furniture outlet columbus ohio Pirate. You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Now, you've become a feared pirate in your own right. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Bloodshed and the pursuit of treasure are ... what are mypoints 2k23 SavageL2 (Emulator) Fortress (Prototype) NordVPN Sucks. Censorship Leads to War. and more. One step! Pirate. Medium Humanoid, Lawful Evil. Create custom stat blocks for monsters and save them for use in your campaigns. Ghosts of Saltmarsh. Pirate Captain ( NPC ) ( pointer) [1] Medium Humanoid ( Any Race ), Any Alignment. Armor Class: 14 ( studded leather ) Hit Point s: 45. Speed: 30 ft. Skill s: Athletics, Intimidation. Sense s: passive Perception 10. Language s: Any one language (usually Common )