Eu4 japan ideas.

Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) 212. 84. r/eu4 • 19 days ago.

Eu4 japan ideas. Things To Know About Eu4 japan ideas.

Admin ideas are nearly all geared toward early-game play (mercs plus interest reduction). CCR and gov cap are great but not worth using up an idea group slot and ~2,100 paper mana most of the time, IMO, given the rest of the ideas in the group are mediocre to bad.A+ ideas: Oda, Tokugawa, Shimazu, Date. If you're a REAL MAN: Amago. Also Ainu can be fun, but not really Japanese. eqnea • 3 yr. ago. Oda is my facorite, but of you are not very experienced then may I suggest the white one or the green one with the flag rhst looks like the eye of a fly. CandleJackingOff • 3 yr. ago.Crush the rebels! One random Japanese owned province: Ikko-Ikkis (size 1) rise in revolt. Avoid aggravating the situation. Lose 10 prestige. One random Japanese owned province: Gain province modifier "Rebellious People" for 5 years, giving the following effects: +5 Local unrest. Gain 5 devastation.The British ideas of "Merchant Navy" and "City Upon a Hill" have been combined into one. Instead of the "Merchant Navy" idea, GB now gets the "British Parliament" idea, giving -1 Global Unrest and +1 Number of available Issues. Orisa's tradition now gives +10% Production Efficiency (previously +5%). Adjusted the Ottoman ideas.Uniting Swabia happens through your small mission tree which helps you integrate the free cities in the region. 7. Albania. Albania in the game represents Skanderbeg's revolt against the Ottoman Sultan. For this reason, the Ottomans start the game with cores on both your provinces, putting you in a precarious position.

Shimazu (Click for full-size) Shimazu's excellent military ideas and starting situation. Shimazu is an old favorite of mine. They start with a core in their neighbor Hyuga, making for easy early expansion. Shimazu's starting position in the furthermost southwest of Kyushu safeguards them neatly. Their flanks are secured by the sea.I'd say So. Pirate Republic to terrorise the Pacific. Hojo would be pretty good; dev cost, idea cost, cheaper advisors of rulers culture. I remember playing date. I think the ideas are goid for tall. That was like 5 years ago tho, so i dont remember what they actually were. I know there is a 10% dev cost sonewhere in there.

1.35 Dev diaries playlist - https://www.youtube.com/playlist?list=PLQYwQrZmzDdL-bpwfxsDj2wFke2kK4tI7Join our future mps here on Discord: https://discord.gg/N...Take the daimyo with best ideas -> form japan but keep daimyo ideas. Pick the shogun and diplo annex all daimyo as fast as possible ( if you understand the diplo Annex thing well with subjects you can form Japan as early as 1500 and become a world power and get the okey Japan ideas instead of shogun ideas) You do 2 -> but when forming Japan you ...

The true Japanese Prussia is the Shimazu clan obvs: Traditions 1. +10% Infantry combat ability 2. -1.0 Yearly army tradition decay Ideas 1. +10% Army morale 2. +15% Manpower recovery speed 3. +10% Production efficiency 4. +5% Discipline 5. +10% Land fire damage 6. +20% Trade steering 7. -5% Tech costs Ambition 1. +10% Tax modifierSave. 148K views 2 years ago JAPAN. An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga …This won't necessarily matter if you decide to form the nation of Japan. Shimazu and Oda are significantly harder (as OPMs) but have some of the best ideas in the entire game. So is the only daimyo which gets an event to become a portage republic. It's also very hard. There are also some even harder OPMs like Tsutsui.Innovative - Exploration - Expansion. Influence - Exploration - Diplomatic. There are many options with Japan, so it really depends how you want to play it. You can just AFK once you form it too. 5. Skyfox0001 • 3 yr. ago. Quantity -> diplomatic/influence -> quality for conquering everything around you. Exploration -> quantity-> economic for ...Korea's mission tree is very crazy, it gives claims on the entire regions of Japan, Manchuria, North China, South China, and Xinan. Of course, this requires you to go up against the Ming behemoth and the Japanese daimyos. Note the uncolonized Kuril Islands and Ming rump state in the north. 218.

Traditions are the two bonuses on your National Ideas page that are unlocked at the start of the game. I looked it up and Tokugawa gets +10% Infantry Combat Ability and -10% Aggressive Expansion Impact. Not too bad, but worse for early wars than fellow OPM Oda, which I'm more used to playing. Slaaneshels Fertile • 5 yr. ago.

This EU4 1.33 Japan Guide shows how strong the Shogunate is when formed as Uesugi in just 14 years! You can find the link to the ️ 1st part of this run here...

Especially if you get a gold mine. Military: Discipline+Morale is standard, Infantry Fire for being OP. Admin efficiency+ CCR for blobbing. War exhaustion tick for lots of wars. Unrest/separatism for QoL. Many different ideas may be amazing depending on role play. Stormzyra • 7 mo. ago. Depends what your goal is.What Idea Groups? I'm checking out what playing Japan is like in 1.35 with Domination. Also, I'm pretty inexperienced with EU4. I'm wondering what idea groups to choose. Every guide I've seen has chosen different idea groups.Bratsberg (Norway) Great Project lev. 3. holding Mecca. Cathedrals everywhere (Temples stack well with something that gives you dev cost reduction) Ming explodes easily in this version, your first war can be a Trade War with superior navy for cash, then focus on Korea and use Take Mandate of Heaven CB.A couple of notes/opinions: About the nation suggestions, there's one more choice I'd like to submit here: Cyprus, it has all the benefits you mentioned with naxos, but with the added advantages of not being a vassal and having substantially more development (15 against naxos's 6), what's more, naxos has straits connecting it to soon-to-be-ottoman greece, while cyprus is a full island that can ...Bratsberg (Norway) Great Project lev. 3. holding Mecca. Cathedrals everywhere (Temples stack well with something that gives you dev cost reduction) Ming explodes easily in this version, your first war can be a Trade War with superior navy for cash, then focus on Korea and use Take Mandate of Heaven CB.When you first form Japan, you inherit your daimyo's colors. After some time, there is a decision to change the color of your country to the "Original color", which is a form of red; just like the color of Japan in previous patch. If you took the decision, there is no turning back as of now. Edit: I read the comments after writing it so maybe ...Best: naval, maritime, inno and eco if you play tall England or tall Japan; admin and humanist if you blob; exploration and expansion (that policy is very good, if you are France you can get +20 settlers for free) if you go colonial. I love playing island countries, so being literally unbeatable is very good.

19. Innea: A Fantasy World. Check Out This Mod. The political landscape of the world has changed a lot over the ages, making it easy for historically accurate games like Europa Universalis IV to keep their fun factor long-term. Still, vanilla can never compare with the introduction of a new world!A bit meme-y, but effective. -50% cost for claims is surprisingly good, and -60% AE reduction (when curia controller) makes expanding into the HRE possible (not that you need it if you stop at Kingdom of God, but I went for for Holy Trinity and Mamluks were huge). [deleted] • 3 yr. ago.Save. 148K views 2 years ago JAPAN. An EU4 1.31 Shimazu Guide focusing on your Starting Moves, explaining how Shimazu in eu4 can get oda, uesugi ashikaga …261 votes, 24 comments. 316K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…W EU4 Domination Japonia dostała mocne drzewko misji pozwalającą jej stworzyć Japońskie Cesarstwo z Mandatem Niebios.👑Europa Universalis 4 PL! https://ene....Oda or japanese ideas. Oda has very good ideas but so does Japan. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is.Stardust Crusaders run done. Pretty straightforward run. Unite Japan, take over China, head west through the steppes by releasing vassals (I took a detour to take over half of Malacca as well), wait for Christianity. Allied the Commonwealth to help against the Ottomans, they helped a lot. Took a bunch of random provinces to release vassals to ...

I always use yamana (the purple one) to form japan and recently got a 5 5 5 regency council. 1. Deusvultlife • Basileus • 4 yr. ago. I like Dates ideas. They aren't the strongest military wise but they have a nice spread of ideas to make everything better and the traditions are pretty powerful which is more important because that's what ...

Majapahit Campaigns + Shogunate by the year 1500 "Guide". "Proof". Hi everyone, I saw some posts about mixing the two so I thought I'd give it a go! Setup. Focus Admin (You are going to have to spend around 700 admin on stab alone for missions and a No CB war) Disinherit Heir. Estates ( Don't pick a +dev agenda you will want to culture shift ...Oda has better ideas for land combat but the ship durability from Japanese ideas might be worth considering if you're worried about a naval invasion. Whats your goal for the multiplayer usually u guys agree on what your course will be early game so u can beef it out mid to late game.Support revolt - actually generates rebellion (in 5 different variants) - in early EU4 patches it still sort of worked, by now it's completely useless; And a bunch more. EU4 really needs drastic changes to spy system for Espionage ideas to do their job. Some ideas: make Espionage ideas unlock espionage abilities like Infiltrate Administration earlyHosokawa => Japan. Take Japanese ideas + quality and exploration as first 2 groups. Claim Mandate of Heaven from Ming, accept 2 of Chinese cultures to avoid disaster. Take 20 % ship durability decree, create tributary states, take naval, maritime + humanist and other idea groups for extra ship durability from ideas and policies. Congratulations!Korean rework threads have been posted numerous times in the eu4 forums, the general consensus being that: Their national ideas are one of the worst in the game (literally worse in all of East Asia bar Siberian ideas) and needs a buff, especially to the navy. Giving the classic Naval Morale already makes the idea set far better and actually viable.Jul 15, 2023 · It was last verified for version 1.28. In an increasingly hostile world the safety of a castle is both a promise of protection and employment. Samurai have for years been abandoning their countryside homes for the cities beneath the walls of the castles of their masters, along with merchants and craftsmen. Korea makes me seethe. Experienced casual player here, pretty new to Ironman. Was playing a game as Ashikaga > Japan. Wanted to unite Japan, and do a chill tall game after that. Spent almost a century uniting Japan only to get railed by Korea when they demanded I cede them Izumo. I won every single battle in the war but they just kept getting ...Tokugawa formed Japan IRL, if you're looking to emulate history. They're not terribly powerful or notable. I think Hosokawa is the biggest and most powerful at game start, and having infantry combat ability and galley combat ability in starting ideas means they can easily dominate Japan really early, if you want an easy game.

Pruheim • 4 yr. ago. Date as : -10% Dev Cost, -5% tech cost, -10% Idea cost, and -10% core creation cost, if you want to keep a maximum of your power points for the development. Or you can release asakura : -10% Dev Cost, +10% Good producer modifier and 10% production efficiency. Arcenies • 4 yr. ago. I'd say Nanbu is best for purely going ...

When you first form Japan, you inherit your daimyo's colors. After some time, there is a decision to change the color of your country to the "Original color", which is a form of red; just like the color of Japan in previous patch. If you took the decision, there is no turning back as of now. Edit: I read the comments after writing it so maybe ...

Western tech group, whopping +20% morale bonus and +5% discipline in national ideas. France can colonize to funnel the new world trade into Bordeaux. France begins the game in a much stronger position than most of the other nations on this list. Spain. A +15% morale bonus and +1 Artillery fire bonus, and in prime position to get a head start on ...Always stuck thinking what is the best idea group for your eu4 campaign? Are you always wishing you went a different idea group when playing your nations? We...What if Imperial Japan Started 400 Years Early in Europa Universalis 4? The Japanese tend to either struggle, or have mediocre campaigns in Eu4. Let's try to...Ideas: I recommend to start with the Religious ideas, which will be handy when you have to convert your provinces to the catholic faith. Then choose Exploration, so that you can colonise The kurils. After that go for the Naval and for the Maritime ideas. After these I recommend the Defensive ideas. Keep your navy always at its maximum capacity.EUIV Policy and Idea Group Planner 0.3.2 (for EUIV 1.34.4) Welcome to my simple policy planner for Europa Universalis IV by Paradox Interactive. This tool is intended to help with the selection of idea groups, now that policies have become more important to the game.It's 1540s. First time playing as Japan. 1. [deleted] • 6 yr. ago. I took exploration and offensive. Colonized Taiwan and a few pacific islands, unified Japan and conquered southern Korea. I think I might pick religious next, I want to invade China. 1. ThePocoErebus • Serene Doge • 6 yr. ago.This EU4 Papal States guide shows how you can use the Curia Controller mechanics including the eu4 excommunicate mechanics to expand insanely fast. Literally...EU4 1.35 and EU4 Domination bring with them massive changes to EU4 japan. Every eu4 japan guide is now obsolete with EU4 1.5 Japan. Amongst other things, it ...Japan, at its start, is a Shinto Yamato feudal monarchy located in the Japan region, Far East subcontinent of the Asia continent. The empire is formed by Shinto Yamato in 794, with cores, bordering fellow Shinto Emishi northeast, across the waters Mahayana Silla northwest, and Mahayana Tamna and Confucian Tang west. The waters of The East China Sea and Coast of Japan (Northwest Pacific region ...In my second try I had better luck. Though thing is I don't know how I'm gonna defeat Korea. My income is back to being poor again. I'm behind in Admin and Diplo tech. Korea's got 78 ships. 6/19/27/26. What w

Go to eu4 r/eu4 • by ... Offensive, and Humanist first. The ideas and policies synergize well for burning off AE, lowering unrest, and having a bunch of vassals. The policies for these three give: -1 unrest, -5 years of separatism, +1 Diplo rep, +1 Diplo relation slot, +20% improve relations, and +1 accepted cultures. ...Third is Diplomatic, Expansion, Religious, or Offensive. First three is if you didn't pick them up before. Offensive is probably the best military ideas line. If you're in a really backwards tech group (e.g. Chinese or Steppe Horde), it might make more sense to use all your military points on tech, instead.Get EU4 Domination (and other games and DLCs) here: https://www.nexus.gg/theredhawkIn this video titled EU4 1.35 Byzantium Guide - It's NEVER BEEN THIS EASY ...Instagram:https://instagram. wells fargo zelle send limitsmh employee portalratio memestornado watch miami But frankly i can see arguments for Economic, Admin, Humanist, Offensive... I want to colonize and fight (I kept the Oda ideas). I see the merit in Quality for the same reason you mentioned, the navy seems to be important in this campaign, with Japan being an archipelago. I'm concerned about fighting Ming and any help would be appreciated.Combined with Japan's national ideas you'll end up with insane infantry combat ability and discipline. I think it's actually easier to island hop to the Americas in the southern Pacific than making the jump from Siberia to Alaska. I'm not sure on that. 4. theloneguy • 9 yr. ago. cecily strong commercialsole source simplifi 797 Approximately 1,500 earthquakes are recorded in Japan every year. The magnitude of each earthquake varies, and larger earthquakes between 4 and 7 on the Richter scale regularly occur.It would save you a few months at best. 2 Selective Integration. −10% Idea cost. −10% Construction cost. Idea cost is 2240 if you had it whole game (base is 7*8*400=22400), and mostly of mana type you use more. Construction cost is decentish bonus, all those manufactories cost a ton. 3 Isolationism. joann fabrics newington Uesugi is a daimyo holding three provinces in Hokuriku, Japan. For a daimyo, the situation in central Japan is akin to an only the strongest survive situation. Uesugi is one of the few strong daimyo in the 1444 start date and a regular player of the game shouldn't have any major problems growing in size. The player should look out for …Thanks for 1.24 'Japan' & 1.29 'Manchu' patch.. But we know that still there are many things to improve Japan in EU4. I know that this is Europa Universalis, so it is more important to take care about European countries first. But still I know those hard works, to improve Japan in EU4, by you dev team.