Hoi4 templates 2023.

With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them. Due to the….

Hoi4 templates 2023. Things To Know About Hoi4 templates 2023.

Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.1.3k 55 0 Are you having problem winning land battles in HOI4? If so, you must pay attention to three key things. Supply, air superiority and division templates. …The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings. Regarding 'upgunning' the MTN divs to have an excellent ingame template for them as well, i fully agree to @noobermenschen s first post, Nr. 2. 2. Italy's demise was set off by an unprecedented string of bad decision making on the political, military strategic and operational level.

Gaming news, tips, tricks & guides. Site will be available soon. Thank you for your patience! Jan 27, 2023 · It is Org attack, Org defend and which division run out of Org will be kicked out. AA and AT will help boosted Org defense. For start using this: 7 infantry - 2 artlillery, support: Engineer-support arty-horse recon-support rocket arty - support AA (the support AA can be doubled as anti tank)

Why this Template is Great: Combat width remains good and will allow for more units to join the battle. Strong soft attack thanks to the addition of two line artillery brigades and one support artillery. Can be used in both offensive and defensive battles, provided the enemy does not have any armored units.We all have busy days packed with everything from dentist appointments to the kids’ soccer practices to the conference calls we aren’t exactly looking forward to. That’s where online calendar templates come in.

The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templatesCombat width - A very important value. Indicates how much space a unit occupies on the battlefield. a typical fight is 80 wide, so you can fit 8 units of 10, 4 units of 20, 2 units of 40, or one of the 80. If you create divisions, e.g. 21 widths, they will only be able to fight 3 at a time, because 4 will not be fit.Dec 23, 2022 · The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee4 France's combat strength in the Second World War may have a poor reputation, but with this Hearts of Iron IV guide, you will turn France into the uncontested hegemon of Europe. If you play your cards right, you can overcome its weaknesses and become one of the greatest nations the world has ever seen. Welcome to France made easy! We all know ...Good singleplayer templates for NSB. I’ve been improving at HOI4 and noticing my templates are pretty bad. However when looking for templates most of them are for multiplayer or are outdated. Im looking for these templates, however any good tips or templates are appreciated. All around template.

Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.

Todays hoi4 video is talking about a new hearts of iron 4 division design tutorial for hoi4. this shows every template you need as the uk for multiplayer or...

Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.The latest version of this guide is now available at this link:https://youtu.be/99w-Zoc5Ee49 Historical Infantry Division Layouts. gladius2metal. Jun 17, 2016. Jump to latest Follow Reply. Historical Layout and proposed layout for Hearts of Iron 4 Division Builder German Infantry Division 1940 Soviet Rifle Division 1941 US Army Infantry Division 1943 British Infantry Division 1939 Japanese Infantry Division 1940...and nation , for eg Japan , I convert every division at game start to the 24W infantry , getting rid of tanks and trucks , I make a new 24W template after first 20XP by using starting one and adding artillery and changing the recon to armor recon for more breakthrough against China 12 divisions initially. Frees up artillery trucks and tanks , fuel.Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good template, 15-5 if you use mobile warfare doctrine). If you can't afford tanks then you shouldn't use motorized either, instead build more infantry and artillery (14 inf - 4 art for offensives and 10 inf - 0 art for defenses) 8. hamze2011 • 2 yr. ago.Gaming news, tips, tricks & guides. Site will be available soon. Thank you for your patience! Apr 14, 2022 · Going over different templates and how they stack up against well-planned defenses. What combat width should you go, how much artillery. Do you need amtracks...

I personally like having two different infantry templates for China: - 9 INF / 3 ART shock infantry with support engineer and artillery - 9 INF line infantry with support artillery I generally get 24 shock infantry and 24-48 line infantry before the war with China, as well as 2-4 motorised infantry and 3 marines.What type of mod is it? Author (s) Who made the mod? Status. Is it released? Forum. Thread. Steam workshop.The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ...If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4. Small divisions are best for garrisons, lets you make more garrison divisions for the same manpower/equipment, and thus cover more ground. And since garrison order armies can be 72 divisions, you don't really need to worry about making too many. Just throw a rank 1 no trait general on them or something.

May 19, 2023 · Special Features. Self Sealing Fuel Tanks, Radio Navigation II, Air-Ground Radar II, Bomb Sights I, 2 Armor Plates. Keep in mind that these designs can still be modified to suit your individual needs, like adding more range or reducing fuel costs. These plane designs should help you control the skies from the beginning of your campaign to the end. Japan templates NSB. Galceran. Jan 15, 2022. Jump to latest Follow Reply. I'm trying to play with Japan, and I have some doubts about templates. Japan starts with a wierd 24 combat width infantry template, and seems a waste to me transforming it into a 20 width (10 or 7+2). Seems better option to add an artillery...

You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular ... This thread is archived. Step one have air superiority and cas. Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren’t gonna be able to push with that so for pusher infantry try 14 inf and 4 arty with support arty now for tanks if your playing single player you won’t need many 14 tanks 7 ...Mar 8 @ 8:25pm. 9/3 and 27 width divisions in general are undesirable because of overwidth penalties. They're very, very bad in plains. Generally, larger amounts of arty in a division lead to greater losses. Defending divs don't really need arty in them, but in SP, it can be pretty nice for inflicting losses on the AI. A variety of bookkeeping templates is available at websites such as Beginner-Bookkeeping.com and SMEToolkit.org. Each site offers between 10 and 15 different templates in Excel format, ranging from a basic bookkeeping spreadsheet to balance...#heartsofiron4 #hoi4 #bybloodalone #shortsThis new template is cheaper than the pre nsb 5/2/2. the light tank cost 9.4ic which is only 0.4 ic more than pre nsb light tank 2. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. It also uses less fuel and supply so the decreased soft attack is worth it. You can always add light tank recon and flame tank ...Use the same tier as your main tanks (so that speed is the same). Swap two SPAA in for one tank out. So 11-8-2, 12-7-2, or 14-5-2. This ensures that your width and org are still on track. Generally, you do not need SPG with heavy or medium tank divisions. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of ...

Mass submarine. A fleet with CV + CA + DD with ratio 1:4 (cap.ship : screens) Of course I use BC and/or BB. This my CA template and DD template: CA - 2 Heavy Cr. Battery and 2 or 3 Second battery, Armor lv1 or lv2, Max engine. DD- 1 Light battery, 1 torped ,Engine lv1.

Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own ...

The 20/40 width rule sticks with the Great War mod. Combat moves extremely slow and will be almost exclusively infantry and cavalry at the beginning. Because of this prioritizing infantry equipment and artillery are an absolute must. Irl over half of Germany’s 3 million casualties occurred from artillery fire, and it can do near the same in ...Use the same tier as your main tanks (so that speed is the same). Swap two SPAA in for one tank out. So 11-8-2, 12-7-2, or 14-5-2. This ensures that your width and org are still on track. Generally, you do not need SPG with heavy or medium tank divisions. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of ...For offense this one works for me as infantry and also marine: 9inf 3 art - supprt art, flame tank, light armor recon, engineer last slot depends on who you fight. If you are uk france and fight germany than maybe antitank or soviets and fight germany. If not rocket artillery. Offensive infantry is a meme.Aug 1, 2020 · Fleet in Being: This is the well-rounded general purpose set of naval doctrines that most substantial navies used. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Early-Mid Game Medium/Light Tank Template (Use it for both encirclement and breakthrough.) Late Game Medium Tank Template (Very effective against infantry …Are you looking for a way to create unique and creative invitations for your upcoming event? If so, free printable invitation templates are a great option. With these templates, you can easily customize and personalize your invitation to ma...Apr 3, 2023 · Updated Apr 3, 2023 Which Divison Templates should you utilize in Hearts of Iron 4? Here are the best ones! Hearts of Iron 4’ s division designer gives players a whole lot of freedom in... You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.Hearts of Iron 4 division templates. Hearts of Iron 4's smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what ...Watch tutorials on youtube. 42 widths are recommended. However with NSB having a bad combat width will not decrease the effectiveness of your division as much. Use mech/mot with a combination of tanks. Your org should be at least or around 30.Mar 8 @ 8:25pm. 9/3 and 27 width divisions in general are undesirable because of overwidth penalties. They're very, very bad in plains. Generally, larger amounts of arty in a division lead to greater losses. Defending divs don't really need arty in them, but in SP, it can be pretty nice for inflicting losses on the AI.

Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions.Light tank: Close support gun, 3-man turret, basic radio, extra machine guns (3 of), bogie suspension, riveted armor, gas engine, 14 engine, 0 armor. Light spg: Medium howitzer, light fixed superstructure, extra machine guns (4 of), same stuff as the above. The point of the template and designs are to cram in as much soft attack as possible ...Jan 10, 2023 · and nation , for eg Japan , I convert every division at game start to the 24W infantry , getting rid of tanks and trucks , I make a new 24W template after first 20XP by using starting one and adding artillery and changing the recon to armor recon for more breakthrough against China 12 divisions initially. Frees up artillery trucks and tanks , fuel. Instagram:https://instagram. naismith award announcementjake farleytarget unisex swimsuitradarr manual import MStrategist • 5 mo. ago. It is true that the ideal combat width is 25 for mountains, however, the game now allows for some flexibility on those numbers, making unorthodox templates (like the 33w tanks and 27w mountaineers) absolutely viable, if not even better than the original ones. Overall, the combat width is not as important as it used to ... lawrence ks zombie walku of u canvas login Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. A division template may be specified as reserve, regular, or elite. apply. aarons.com 1. TheMelnTeam • 2 yr. ago. You put support artillery on the inf template, and that thing *is* your "general purpose" template. As in, it moves to whatever your front line is, and it sits there and sponges while your purpose-built divisions do the real work.Extra HOI4 console commands. teleport [province ID] – Teleport all selected units to the target province. tag [country tag] – Change the country you’re playing as. Allowtraits – Lets you freely assign traits to Generals and Admirals. add_equipment [amount] [name] – Add a specified amount of a selected equipment type to your national ...