Hypershunt starsector.

Name. Bitbucket. This mod adds a developer's console to Starsector that can be summoned with control+backspace. This (along with many other settings) can be changed by running the Settings command. Other mods can add their own console commands or override base commands; instructions for adding custom commands can …

Hypershunt starsector. Things To Know About Hypershunt starsector.

Orbital Fusion Lamp. Edit. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. Safe operation requires prodigious quantities of volatiles. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. 48K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game★Série Completa: http://bit.ly/3SRpeAx Meu Canal no Odysee: https://odysee.com/@CanalDoVoid Meu Canal no Bitchute: https://www.bitchute.com/channel/a6aBU1fDQ...Encountered as part of Sub-Ordos and Ordos, this fast and aggressive Battlecruiser features a powerful array of frontal firepower, which it could put to great use as part of a battle line, using its system to close gaps to vulnerable targets. As piloted by the AI, however, the ship's high speed means it is often the first to make contact with the opposing fleet, and its wild charge forward ...Mission: For the Greater Ludd: Location: Near some dismal world in the Duzakh system: Date: 204.01.22: Everyone has their price. The effort to track down the leader of the Luddic Path cell operating in the Corvus-Magec-Askonia volume turned into fruitless weeks of bribing minor Diktat officials for dead-ends and strong-arming know-nothing low-life black market contacts.

Like a map editor or something that you can use to make a system with like a Hypershunt and Habitable worlds and stuff. Kinda want to test some colony stuff.

Hello all proud commanders and worst evil space pirates, I have a question. Like the title said: Are, on the HammerHead, the missiles really worth? …

Electronic countermeasures (ECM) represents the effects of electronic warfare as fleets with superior capability imposing range penalties upon their opponents. In combat the two fleets compare their ECM rating and the losing side has their weapon range reduced by the difference in ECM ratings, up to a cap of 10%. This penalty affects all ship-based weapons including missiles but does not apply ...Go to starsector r/starsector • by ayylec. View community ranking In the Top 5% of largest communities on Reddit. Found a cryosleeper AND a hypershunt in the same system. comments sorted by Best Top New Controversial Q&A Add a Comment. Jacob_Bronsky • Additional comment actions ...The Atlas Mk.II-class Modified Superfreighter is an improvized customization of the civilian Atlas hull fielded by the Pirates. It is prudent to take advantage of the ship's system when fitting and in combat; a well-designed loadout can easily bring a great deal of ballistic suppression to bear. While fitting the ship, flux levels should be taken into account carefully; the relatively low ...Like Xyphos, the Sarissa is a defensive fighter, incapable of separating from the carrier. Unlike the Xyphos it takes on a more active role serving as a semi-reliable source of kinetic damage in addition to obliteraing anything that comes close with its Canister Flak system. Note that while two Light Autocannons per craft may seem impressive, the Sarissa's abysmal flux stats mean it can fire ...The Domain Exploration Derelict (or simply derelicts) are a "faction" representing the leftover exploration and colony ships sent by the Domain to explore the Sector. Some of these probes and ships are still around, waiting for someone to recover them. They are the remnants of the Explorarium, the Domain organization that first discovered and charted the Persean Sector. At least two versions ...

For just 2 points, the light mortar is a great budget HE weapon. Poor accuracy makes it unlikely to hit fast frigates at max range. Can do solid damage to destroyer armour. Medium Ballistics: Heavy Needler: B. Basically 2 needlers with 100 more range, but also a second more cooldown.

We're *just* investigating...Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player space-combat, roleplaying, exploration, and...

Just to make sure this isn't a simple confusion, there's a difference between the coronal hypershunt (structure in a star's corona, shows up on the system map) and the hypershunt tap (item used to take advantage of an activated coronal hypershunt for a colony in range).Well to find a hypershunt just get a small exploration fleet and check out the shiney blue giant stars and the really huge red supergiants. And if there is one check out trinary star systems first they will have three stars so close they look almost like a single light on the starmap. BrightPerspective • 1 yr. ago.In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Three types of objective exist: the comm relay, nav buoy and sensor array. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. Objectives are initially neutral and each side can take control of an objective by having a ship ...SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. code not provided in this post. Thanks, you helped me figure out the setmarketowner command.The only artifacts were the nanoforge and the synchrotron, there was no hypershunt, and the hard industry limit was always at 8, instead of being tied to the colony size. There was a lot more leeway. Industries weren't limited at all in 0.9, then in 0.9.1 there was put a limit of 4.Sinistral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.

r/starsector. Join. • 11 days ago. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time." Art by @DinoBoiRex1. 1 / 4. 687. 28. r/starsector.Alpha Site is a hidden "system" located approximately on the right upper corner of Hybrasil. As it has has no jump points the Alpha Site can only be reached by using the Transverse Jump ability. It contains only a single Irradiated rogue planet which was used by Tri-Tachyon as a secret research base before a strange incident led to its destruction. Alpha Site was home to Project Ziggurat, a ... The Spark is a Remnant interceptor. Remnant fighters can be used by the player without special skills, as LPCs can be obtained as loot from defeated Remnant fleets and research stations. 0.95a Now uses "high delay" PD Burst laser which has halved charge regeneration Effectively: same initial damage burst, halved sustained damage after that 0.8.1a-RC5 Engagement Range reduced from 5000 to 4000 ...Termination Sequence. Edit. Supercharges one of the Terminator drones with a brief energy transfer. The drone tracks a nearby target like a missile, dealing massive area damage on impact. -In-Game Description. This ship system is known to be used on the following ships:Starsector Let's Play 124 | Hypershunt Battle. We take our fleet to the coronal hypershunt and engage its defenders. Starsector 0.95 (formerly "Starfarer") is an in-development open-world single ...Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. java.lang.NullPointerException. I am using the newest version of Console Commands, running .95.1a RC3. This happens both in a game that was created in 0.95a as well as a fresh one that was just created in .95.1a RC3.

If I have the chance to commit tax fraud I will do my hardest to accomplish that task. You won't really be able to profit from it, though. It mostly just makes the losses hurt less. If you compare the insurance payout to the value of the ship, you'll notice its way, wayyy lower.

A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. …Population & Infrastructure is a structure. It is automatically built at all colonies. Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3. Can provide +1 stability if the demand for Domestic Goods is met. Can provide +1 stability if the demand for Luxury Goods is met. Will incur a stability penalty if the demand for Food or Organics ...A Fistful of Credits. Location: Some God-forsaken Rock on the Askonian fringe. Date: 198.05.17. We had a deal. In a dusty no-good bar on Asharu I met the miner with the metal eye. He winked and sold me twelve containers of low-grade ferrous ore hiding four hundred thirty two CP-carbines with enough ammunition to fuel a small insurgency for an ...Starsector > General Discussion > [HYPER-REDACTED] battle strats? ... MAN, forget about the Hypershunt fights, HOW ARE YOU SUPPOSED TO DEAL WITH THIS??? Why YES, those are 3 S-mods AND an alpha core on EVERY SINGLE SHIP in a FULL Remnant Ordo fleet AND a Tesseract to support it!Starsector Unofficial Discord Server: Tartiflette: 0 84078 December 10, 2016, 02:21:02 PM by Tartiflette: Hostile Activity: FreonRu: 8 335 Today at 09:50:58 AM by nathan67003: I finished the game I guess: Cado: 5 231 Today at 04:29:07 AM by nathan67003: Requesting High-Tech ...A Planetary Shield is a non-industry structure. It cannot be built immediately, as its blueprint must be found by completing the Red Planet quest. A Planetary Shield costs 750 000 credits to construct, and has a build time of 90 days. Planetary Shield applies a x3 multiplier to a colony's ground defense strength. 1,500 * (pop size - 2), multiplied by …455 votes, 65 comments. 48K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat GameExtends the range of ballistic and energy weapons by 10/20/40/60 percent, depending on hull size. Can not work in conjunction with Dedicated Targeting Core. Most combat ships install either an Integrated Targeting Unit (ITU) or a Dedicated Targeting Core (DTC), with the exception of more specialized variants. S-mod has no effect on ITU. OP cost: 4/8/15/25 ITU completely supersedes the ...The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a High Energy Focus system to support them. It ...A little trick for coronal hypershunt fight. I ran into coronal hypershunt when doing some exploration & bounty hunting, so I just used whatever in my fleet to give it a try. Did …

"Technology Cache" is one of the two "story quests" introduced in Starsector 0.9. It provides a unique cache filled with rare items, including a potential Alpha AI Core. Sometimes, at a bar (but not on Luddic Church or Luddic Path markets), the player may find an "academic" with a TriPad haranguing the other patrons. When talked to by the player, they claim to have the location of a secret ...

Organics are a commodity found throughout the sector on most habitable planet types; Arid, Jungle, Terran, Tundra, and Water planets, excluding the Desert ones, and sometimes rarely be found on Toxic and Barren-Desert types as well. Note: as of 0.95a Cryovolcanic and Frozen worlds can spawn with organics at any rarity level They are extracted by the Mining industry (pop size + modifier), and ...

That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 221. MendezReddit • 5 mo. ago.From the description of the (story spoilers) Coronal Hypershunt; >This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type III status. ... r/starsector • Why are the luddic path the real pirates and the "pirates" are fake larpers ...The Pristine Nanoforge is a special item. It can be installed into the Heavy Industry and Orbital Works industries. Pristine Nanoforges have a base price of 200 000 credits. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. Additionally, having a Pristine Nanoforge …A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. …Googling showed that apparently the story is over for now but there is a hypershunt tesseract fight. So I tried. And it's straight up impossible. I only have enough deployment points to bring Ziggurat, Legion XIV, Conquest, Eradicator, Eradicator (P), Dominator and Heron. Enemy that unloads insane damage at you and then safely disengages, fully ... The Omen provides amazing combat and strategic utility via its EMP Emitter ship system, and built-in High Resolution Sensors hullmod. The EMP Emitter is a powerful weapon in its own right, providing significant loadout versatility to the Omen. In truth, the ship should be built around the EMP emitter being treated as it's Primary weapon - It lacks enough …If you want your mod added to this list, PM a moderator. List of moderators.Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0.95a).If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put together a list here.Population & Infrastructure is a structure. It is automatically built at all colonies. Provides a monthly income of 10 000 credits a month, increasing by the same amount for each colony size past 3. Can provide +1 stability if the demand for Domestic Goods is met. Can provide +1 stability if the demand for Luxury Goods is met. Will incur a stability penalty if the …

Essentially a Heavy Blaster that deals fragmentation damage. This results in slightly lower damage per shot and DPS against armour and shields (Fragmentation is only 25% as effective as energy against these), but much, much higher damage against hull. Has slightly better flux efficiency than the heavy blaster. .95.1a (December 3) Damage set to 1400 .95.1a (November 5) Reduced damage to 1250 ...Coronal Hypershunts/Taps suck. 20,000 metals, 5,000 Transplutonics all in one haul to activate it. 10 transplutonics demand to keep it running. -5 colony stability due to having 5 Industries over the max of 4. You get penalized for that.The hypertap needs 10 transplutonics. A size six colony with no atmosphere, refining with the relevant lostech item (+3), an admin with +1 production and an alpha AI Core produces 9 transplutonics. Put an ai core (any) into pop and infrastructure with the tap, and you only need 9 transplutonics. 2.0.5. "Anomalous hull designated codeword 'Facet'. Motion to create security level SUPER ALABASTER passed and content of 'Facet' encounter debriefing made classified at this level. High Hegemon, if I may speak freely, keeping an entire flotilla quiet on this one is going to be a real challenge for COMSEC." –In-Game Description. Instagram:https://instagram. soulcybinottertail county jail34x80 storm doorhandshake oswego Missile. Unlike ballistic and energy weapons missiles are primarily used in a support role, lacking the magazine capacity for use as a primary weapon. Some exceptions exist with ships that have many missile slots and in particular with Expanded Missile Racks hullmod that are able to obliterate ships before running out of munitions. broward county traffic ticket searchcollectables map rdr2 The High Tech Station is one of the three buildable station industries. It is rare in the Sector, being found only around the core Tri-Tachyon planets of Culann and Eochu Bres, the Persean League's Yesod, and the occasional pirate base. Unlike other station types, the core modules are not shielded directly. Instead, two separate Shield Modules run along the inner ring (moving faster than the ... u line locations Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. It is in development with the current version at alpha .95.1a and no specified release date for the final version. From the website: Current Features Pilot your ship in top-down 2D combat Command your fleet in tactical battles Gain experience to level up your skills Detailed space combat ...If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green.