Hoi4 combat width.

HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ...

Hoi4 combat width. Things To Know About Hoi4 combat width.

The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa. While each terrain has an ideal combat width to utilize, the most popular ones in HOI4, from lowest to highest, are 10, 15, 18, 21/25, and 41/45. The advantages of each combat width in HOI4 are as follows: 10: Best for garrisons and low-supply area.Originally I worked by this section in the hoi4 wiki: Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a ...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ... What is Combat Width in HOI4

Given that mountains are 75 width, make mountaineer templates 25 width. Since most islands and coastal tiles are plains, make marines 30 width. Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for ...I have seen everything from 15 width to 30. In my opinion with the new coordination mechanic bigger divisions are still better but what do you think? I find 22.5/45 is quite good but sometime 20 is better. It just depends where you are fighting.

I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat width I should be using for my divisions. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Thanks.What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most logical. It means you get 4 divisions attacking from one ...

Best. Vankardo • 3 yr. ago. 25 if I remember correctly from the in-game decision for explanation, and it also says so on their BICE Wiki. Edit: fixed link. 3. CorpseFool • 3 yr. ago. AFAIK they use 75+25, instead of 80+40 for their combat width. So you can use 25, or 37.5, or some others.The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides).Learn about the new combat width and division templates in Hearts of Iron 4, the WW2 strategy game. Find out how to choose the best fit for your division, the floating harbours, and the new supply system.Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win.But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports.

The above leads me to conclude that it is this define COMBAT_OVER_WIDTH_PENALTY that is changing from -2 to -1.5 and that the define COMBAT_STACKING_START = -0.02 remains unchanged. Toggle signature Latest HOI4 resource history spreadsheet (HOI4v 1.12.9 Avalanche).

True average is also listed as well as per terrain type. Note that this is just the terrain penalty(max of 33% allowed), combat penalty is 1.5x the listed percentages here. To me no one width stands out as the best. (No, I dont think 2W spam is the meta as those divs absolutely hemorage equipment and manpower due to HP calculations)

I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...Go to hoi4 r/hoi4 • by Throwaway20161954. View community ranking In the Top 1% of largest communities on Reddit. Whats the new combat width meta? My 14/4s have gone to poo, whats the new division template meta? comments sorted by ...Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns. AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...

This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...Go to hoi4 r/hoi4 • by ... From what I recall, units now engage and split their attack across a portion of the enemy line no more than twice the combat width total of your unit, i.e. a 48w will spread across 96 of the enemies width. Within that spread, however, 35% of it goes to the target with the lowest org. That number is your Coordination stat, and it is buffed by …Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ... Sep 24, 2023 · The combat width of a division is the total width of its battalions. Most battalions have a combat width of two, artillery (including motorized and self-propelled) guns have a combat width of three. Anti-tank and anti-air battalions (including motorized) have a combat width of one. What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most logical. It means you get 4 divisions attacking from one ...

The above leads me to conclude that it is this define COMBAT_OVER_WIDTH_PENALTY that is changing from -2 to -1.5 and that the define COMBAT_STACKING_START = -0.02 remains unchanged. Toggle signature Latest HOI4 resource history spreadsheet (HOI4v 1.12.9 Avalanche).

This page was last edited on 17 June 2023, at 10:23. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Hearts of Iron 4 Wiki; Mobile viewMass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.May 5, 2021 · The penalty for going over width is now 1% per point rather than 2%. This means that the amount of stats your divisions lose when going over width is directly proportional to how much you go over. If you go 10% over width, your divisions lose 10% of their stats. Base combat width is set to 96 and attacking from another direction adds a further 48. Minimum usual width is 80, meaning you fit 2x 40w or 4x 20w in same 1v1 combat. And then add 1x 40w or 2x 20w each additional front. I.E. you get the same number of battalions in combat either way. 40w allows highest concentration of stats and higher chance attacks land on a single target and cause massive damage.The vanilla HOI4 1.11+ update reworked the combat width by changing the 20 and 40 meta. As far as I know and what I saw on the HoI4 sub reddit, it changed the combat width meta to 10, 15, 18, 27 and 41-45. Is the 30 and 60 combat width still the meta in making divisions?

Try staging a small war with a nice country and then give a field marshal command of a bunch of divisions (the more the better) - and eventually he will get the trait. though of course sometimes it takes a little while. 3. dutch_penguin • 6 yr. ago. From the wiki it's based on number of division hours in offensive combat.

6.670. Jul 7, 2023. #1. Okay so there's been a lot of discussion on combat width around the Summer open beta, This is going to be a location for my self to discuss specifics of the ongoing topic of these changes as they are developed with feedback. I'm going to start of by saying the response has been great and I love to see all the number ...

I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard width for a queen size bed is 60 inches.If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. Game Mechanics Changes From Vanilla [] ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is …Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30.AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. 6.670. Jul 7, 2023. #1. Okay so there's been a lot of discussion on combat width around the Summer open beta, This is going to be a location for my self to discuss specifics of the ongoing topic of these changes as they are developed with feedback. I'm going to start of by saying the response has been great and I love to see all the number ...Mountain (75), 18 widths will use up 72 width and not suffer a penalty. An important aspect to understand is that the width over-limit "limit" is 8. So essentially your units will over the combat width if they exceed the combat limit by less than terrain limit + 8. The end goal is to design a division width that will not exceed the width limit.Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...Jul 18, 2023 · Combat width: Maximum amount of battalions that can fight in a province. "+Additional attacks" ...

Given that mountains are 75 width, make mountaineer templates 25 width. Since most islands and coastal tiles are plains, make marines 30 width. Since plains are the easiest areas to push with tanks, make your tanks 30 width. Unless you know you're only going to be fighting in one specific terrain type, any combat width from 10-30 is fine for ...The Perfect Combat Width! Original Combat Width Video: • THIS is META of Combat Width - HOI4 N... ...more ...more Hearts of Iron IV 2016 Browse game Gaming Browse all gaming Why Is...The above leads me to conclude that it is this define COMBAT_OVER_WIDTH_PENALTY that is changing from -2 to -1.5 and that the define COMBAT_STACKING_START = -0.02 remains unchanged. Toggle signature Latest HOI4 resource history spreadsheet (HOI4v 1.12.9 Avalanche).Instagram:https://instagram. texas roadhouse early dineheart is deceitful nkjvsavage axis xp 350 legend reviewschannel 7 news anchors los angeles This is because the game will try to get as many divisions in combat until it reaches the combat width of the battle. 34w divisions will lead to 25%+ penalty, while 36 will only give around 3%. For most people, i recommend that you use combat widths that are under 10% in the Weighted Average Penalty Category. pitbull colors fawnreg 262 The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Go to hoi4 r/hoi4 • by ... It appears that 37 combat width works well if you only attack from one province at a time. But when it matters the most, you'll usually be attacking from at least two provinces at a time. In that case, 12, 15 or 24-width divisions take the cake. Edit: After finally getting the time to boot up the game, how much the combat width increases by … regal cinemas salisbury maryland The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.Today unlimited divisions can get into every battle! What will this change? Probably a lot. We're going to be playing as Japan and see how powerful China bec...